A number of cosmetic changes also add or change national tags, flavor names for units and certain types of equipment, not to mention portraits and names of various leaders. Plenty of changes to national orders of battle (meaning starting units) and tech trees - the big stuff being that America gets three Colorado-class Battleships, Britain gets Artillery added to its divisions, various nations get a bunch of variant aircraft, and Yugoslavia gets an overall makeover to both military and tech. That's going to make it harder for the Allies to clamp down on Axis naval ambitions, especially if Germany conquers France and starts basing U-Boats out of Brest (as it did historically). More importantly, the Italian ports have been shifted about and the French port of Brest now faces the Bay of Biscay instead of the English Channel. On the terrain/resource front, ten African nations now produce Rubber, while a number of strategic islands including Cuba went from Desert to Hills and Plains. Taken together, your gameplay should go much more smoothly than you may have experienced in the past. Beyond that, Paradox nailed down a good half-dozen crash-to-desktop issues, both unusual and random.
Here are the highlights (I calls 'em as I sees 'em).ĭata processing has been streamlined by roughly 20%, noticeably reducing lag spikes (particularly the infamous '24-hour hangtime', which got special attention).