proceede to do this for each single file needed for the mod, the paths will be automatically setup in the archiver list.go into each folder of your mod and drag and drop the loose files ( not the folders ) into the window.load the esp and save ( this generates possible extra content that might bee needed like facetint files and facegen ).Pick all the loose files of the mod and drop into the Data folder ( the loose files are needed and shoudl be used from the CK to load the mod ).The CK inner packer is the one to be used, the other in loose folder is old and not supported.The archive tool in the CK is bugged and doesn't pick all the items in a mod.The Archive tool in the tools should not be used.( doesn't compress and doesn't convert ).From what I understood and feel free to correct this procedure if you feel its wrong.